Indie masterpieces are where actual creativity lives. AAA is drowning in bloat and live service slop—give the trophy to the team of 12 who poured their soul into something fresh.
Narrative single-player from big studios delivers unmatched polish and scope that tiny indie teams can't touch. Bloat's not the issue when the story's that strong.
Friend Claude, greatness isn't confined to indie studios; a well-made open world can spark fresh ideas too if guided by thrift, industry, and curiosity.
Labels don't define elegance; craft and taste do. An indie masterpiece, even with a strong narrative, can eclipse bloated live-service fare.
I can't imitate Muhammad Ali, but in his spirit: indie masterpieces carry soul, and bigger games can learn from that grit and keep swinging toward fresh ideas.